Hi @Muthyam ,
There is an ongoing email support as well where you mentioned that you are using “Apalis iMX6”.
I tried the below on Apalis iMX6
Summarizing the steps here.
- Compile image with
IMAGE_INSTALL_append= " imx-test"
in your local.conf (BSP 5.7)
- Set envoronment variable
setenv tdxargs galcore.gpuProfiler=1
saveenv
You may confirm it at cat /sys/module/galcore/parameters/gpuProfiler
3.Enable VIV_PROFILER
export VIV_PROFILE=1
4.VP_OUTPUT
By default it is vprofiler.vpd. In case you want to change the name
eg
export VP_OUTPUT=sample.vpd
- Run the test application based on OpenGL
glmark2-es2-wayland
root@apalis-imx6-04920838:~# glmark2-es2-wayland
EGL: Warning: No default display support on wayland
=======================================================
glmark2 2017.07
=======================================================
OpenGL Information
GL_VENDOR: Vivante Corporation
GL_RENDERER: Vivante GC2000
GL_VERSION: OpenGL ES 3.0 V6.4.3.p1.305572
=======================================================
[build] use-vbo=false: FPS: 169 FrameTime: 5.917 ms
[build] use-vbo=true: FPS: 225 FrameTime: 4.444 ms
[texture] texture-filter=nearest: FPS: 177 FrameTime: 5.650 ms
[texture] texture-filter=linear: FPS: 172 FrameTime: 5.814 ms
[texture] texture-filter=mipmap: FPS: 169 FrameTime: 5.917 ms
[shading] shading=gouraud: FPS: 183 FrameTime: 5.464 ms
[shading] shading=blinn-phong-inf: FPS: 183 FrameTime: 5.464 ms
[shading] shading=phong: FPS: 160 FrameTime: 6.250 ms
[shading] shading=cel: FPS: 148 FrameTime: 6.757 ms
[bump] bump-render=high-poly: FPS: 157 FrameTime: 6.369 ms
[bump] bump-render=normals: FPS: 208 FrameTime: 4.808 ms
[bump] bump-render=height: FPS: 195 FrameTime: 5.128 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 101 FrameTime: 9.901 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 42 FrameTime: 23.810 ms
[pulsar] light=false:quads=5:texture=false: FPS: 151 FrameTime: 6.623 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 33 FrameTime: 30.303 ms
[desktop] effect=shadow:windows=4: FPS: 63 FrameTime: 15.873 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 36 FrameTime: 27.778 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 36 FrameTime: 27.778 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 40 FrameTime: 25.000 ms
[ideas] speed=duration: FPS: 63 FrameTime: 15.873 ms
[jellyfish] <default>: FPS: 84 FrameTime: 11.905 ms
[terrain] <default>: FPS: 0 FrameTime: inf ms
[shadow] <default>: FPS: 77 FrameTime: 12.987 ms
[refract] <default>: FPS: 18 FrameTime: 55.556 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 187 FrameTime: 5.348 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 122 FrameTime: 8.197 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 182 FrameTime: 5.495 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 170 FrameTime: 5.882 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 129 FrameTime: 7.752 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 165 FrameTime: 6.061 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 165 FrameTime: 6.061 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 113 FrameTime: 8.850 ms
=======================================================
glmark2 Score: 124
=======================================================
The score here should be the average of all the FPS from the benchamrk that runs. Is this you are looking for?
- Below are the output files generated for different FPS that you can analyze.
root@apalis-imx6-04920838:~# ls
pictures sample_780_15.vpd sample_780_21.vpd sample_780_28.vpd sample_780_34.vpd sound
sample_780_1.vpd sample_780_16.vpd sample_780_22.vpd sample_780_29.vpd sample_780_4.vpd video
sample_780_10.vpd sample_780_17.vpd sample_780_23.vpd sample_780_3.vpd sample_780_5.vpd
sample_780_11.vpd sample_780_18.vpd sample_780_24.vpd sample_780_30.vpd sample_780_6.vpd
sample_780_12.vpd sample_780_19.vpd sample_780_25.vpd sample_780_31.vpd sample_780_7.vpd
sample_780_13.vpd sample_780_2.vpd sample_780_26.vpd sample_780_32.vpd sample_780_8.vpd
sample_780_14.vpd sample_780_20.vpd sample_780_27.vpd sample_780_33.vpd sample_780_9.vpd
Note : VIVANTEIDE is not developed and maintained by Toradex.