I used Yocto to build an SDK with libwebsockets. However, even if I declare #include <libwebsockets.h>, I cannot use the APIs in libwebsockets.c. Is the SDK not built properly?(Use BSP6.8 Minimal Image)
*The following has been added to local.conf.
Look out for any typos or syntax errors in these lines.
Rebuild the SDK:
Once you’ve confirmed the configuration, rebuild the SDK with the command:
bitbake <your-image-name> -c populate_sdk
This will regenerate the SDK with the specified packages.
Install the SDK:
After building, install the SDK by running the generated script found in oe-core/deploy/sdk/.
Source the environment setup script provided by the SDK to set up the cross-compilation environment.
Check for libwebsockets in the SDK:
Verify that the libwebsockets headers and libraries are present in the SDK’s sysroot. Check the include directory for libwebsockets.h and the lib directory for the corresponding library files.
Compile Your Application:
Ensure your application’s build system (e.g., Makefile, CMake) is configured to include the libwebsockets headers and link against its libraries. This typically involves adding -I and -L flags to the compiler and linker commands, respectively.
If issues persist, check the compiler and linker output for any missing paths or unresolved symbols related to libwebsockets.
Ensure that the environment variables set by the SDK’s environment script are correctly applied in your build process.
By following these steps, you should be able to confirm whether libwebsockets is properly included in your SDK and resolve any issues with using its APIs in your application.
Best regards,
Toradex AI Assistant.
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