I wanted to make sure why this does not work. I figured out by looking deep in to the EGL source that support for the FSAA is not compiled into the current EGL binary we ship. I could try to enable it and rebuild, but from the comment i see in the source it seems that this is just a SW hack which will render 4x higher resolution then stretch it down with filtering. So i guess the speed will also be at least 4x slower.