We are plotting 2D signals on a Colibri T20 in real time, as the data comes from multiple sensors, and need to speed this up.
At the moment we are using .NET/ C# on WCE 7 using classic GDI methods:
“graphics.DrawLines (Pen, Points_vector)”
But this is clearly not fast enough as we don’t get enough fps.
It took us 30 seconds to quickly download the OpenGL from the Toradex Website and run it
to confirm that hardware acceleration is running and capable of beautiful and fast 3D plotting.
Could someone help us suggesting an easy-to-implement way of replacing the statement above by a functionally equivalent call to a method (e.g. using OpenGL?) that is hardware accelerated?
Thank you in advance